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	<title>Comments on: Review: Marvel Ultimate Alliance 2</title>
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		<title>By: Pacroid</title>
		<link>http://gamerdork.net/?p=3846&#038;cpage=1#comment-840</link>
		<dc:creator>Pacroid</dc:creator>
		<pubDate>Fri, 13 Nov 2009 19:17:47 +0000</pubDate>
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		<description>I totally agree with you in regards to new comers won&#039;t notice this game lacking. But for myself being a big fan of the X-men legends titles and the first MUA, this one seems a step back, like they released them in the wrong order.

The second one is a stripped version of the first game. Let me give some points that really Ekk me.

1. MUA 1- Each character got 4 different outfits with their own stats.
   MUA 2- Each character gets 2 different outfits with no stats.

2. MUA 1 - Each character was given there own item slot.
   MUA 2 - The entire team shares 3 items slots.

3. MUA 1 - Each character had 7-8 different powers to choose from.
   MUA 2 - Each character gets 4 powers.(But they get buffers in place of the extra powers, which I like. But why take away the extra powers, I enjoy swapping out the different abilities)

4. MUA 1 - Each character got their own custom throw.
   MUA 2 - All the characters have the same throw animations varied only by the tank characters which lift the enemies off the ground.

5. MUA 1 - The Ability display (HUD) is shown with a picture displaying what power you have mapped to what button. So the picture shown gives you some sort of indication of what the power is you choose.
   MUA 2 - Depending if  you have the PS3 or 360. The powers are displayed with x,square, triangle, circle, or A,B,X,Y. Making it difficult to know what power is on what button until you remember which is which.

This one could go either way, both are fine but I prefer what they did in MUA 1.

6. MUA 1 - Each character had their own Super Ability to clear the screen.
   MUA 2 - The CEO of Vicarious Visions (you tube it to see yourself) is praising over 200 different combination&#039;s, 278 to be exact, that you can do with the 24 characters. WRONG!!!!! There are only 138 combination&#039;s. What he is referring too is the dependent upon who starts the fusion. 

For example, if Iceman starts a fusion with Wolverine ,then that&#039;s 1 Fusion. Then Wolverine starts a fusion with Iceman, that&#039;s the same Fusion. There&#039;s no different animation, theres no different power effect, its the same. Its like getting strawberry bubblegum flavor ice cream and then someone telling you, &quot;would you like to try our new flavor, its bubblegum strawberry ice cream&quot;.

Then to top it off, just like what you mentioned in your article. Once you see the tank rip the ground up and another character throw bombs into it. All the fused powers are just variations upon a set formula.

Over all, i was really disappointed with this game. I was and still am a big fan of the earlier games in this genre. This game just seemed a step back and then some.</description>
		<content:encoded><![CDATA[<p>I totally agree with you in regards to new comers won&#8217;t notice this game lacking. But for myself being a big fan of the X-men legends titles and the first MUA, this one seems a step back, like they released them in the wrong order.</p>
<p>The second one is a stripped version of the first game. Let me give some points that really Ekk me.</p>
<p>1. MUA 1- Each character got 4 different outfits with their own stats.<br />
   MUA 2- Each character gets 2 different outfits with no stats.</p>
<p>2. MUA 1 &#8211; Each character was given there own item slot.<br />
   MUA 2 &#8211; The entire team shares 3 items slots.</p>
<p>3. MUA 1 &#8211; Each character had 7-8 different powers to choose from.<br />
   MUA 2 &#8211; Each character gets 4 powers.(But they get buffers in place of the extra powers, which I like. But why take away the extra powers, I enjoy swapping out the different abilities)</p>
<p>4. MUA 1 &#8211; Each character got their own custom throw.<br />
   MUA 2 &#8211; All the characters have the same throw animations varied only by the tank characters which lift the enemies off the ground.</p>
<p>5. MUA 1 &#8211; The Ability display (HUD) is shown with a picture displaying what power you have mapped to what button. So the picture shown gives you some sort of indication of what the power is you choose.<br />
   MUA 2 &#8211; Depending if  you have the PS3 or 360. The powers are displayed with x,square, triangle, circle, or A,B,X,Y. Making it difficult to know what power is on what button until you remember which is which.</p>
<p>This one could go either way, both are fine but I prefer what they did in MUA 1.</p>
<p>6. MUA 1 &#8211; Each character had their own Super Ability to clear the screen.<br />
   MUA 2 &#8211; The CEO of Vicarious Visions (you tube it to see yourself) is praising over 200 different combination&#8217;s, 278 to be exact, that you can do with the 24 characters. WRONG!!!!! There are only 138 combination&#8217;s. What he is referring too is the dependent upon who starts the fusion. </p>
<p>For example, if Iceman starts a fusion with Wolverine ,then that&#8217;s 1 Fusion. Then Wolverine starts a fusion with Iceman, that&#8217;s the same Fusion. There&#8217;s no different animation, theres no different power effect, its the same. Its like getting strawberry bubblegum flavor ice cream and then someone telling you, &#8220;would you like to try our new flavor, its bubblegum strawberry ice cream&#8221;.</p>
<p>Then to top it off, just like what you mentioned in your article. Once you see the tank rip the ground up and another character throw bombs into it. All the fused powers are just variations upon a set formula.</p>
<p>Over all, i was really disappointed with this game. I was and still am a big fan of the earlier games in this genre. This game just seemed a step back and then some.</p>
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