Lara Croft: From big boobs to bloodied and bruised

“She’s human” is pretty much the unique selling point of Lara Croft in Crystal Dynamics’ reboot of Tomb Raider franchise (quoted issue 228 of EDGE magazine). This change of direction, from the hyper-sexulised “action-babe”of days past to the (very) slow realisation that the impossibly sexist curves couldn’t really be offset by any sense of “girl power”, lead to Lara as we know her being made more “real”.

Until now Lara was more about the gadgets, her mansion, acrobatics and adventuring than anything else. With this in mind, a little humanising clearly wouldn’t go amiss. The following remark made by global brand director at Crystal Dynamics, Karl Stewart is, for me the source of a new issue; “she’s not that Teflon character any more”. Whilst Crystal Dynamics appear to be making an effort to changes things, I’m not so sure it’s all for the better. continue reading

The 3rd Birthday review

Fans of the Parasite Eve series will have already made their mind up on The 3rd Birthday. The change from RPG to third-person action will have come as a shock and Aya Brea’s fragile and submissive demeanour will have no doubt annoyed many. The 3rd Birthday is a very different beast, yet it knows what it is and it hopes to show you that change can be a good thing; trouble is, it doesn’t do the best job in convincing you.

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