posted by Leah Haydu
If you’re just looking for a review score (because you have somehow missed the rest of the internet for the past month or so), here it is: I give Diablo 3 an 8/10.
I’ll elaborate on that a bit, even though most of my complaints aren’t exactly new: first off, the game looks great. Visually, it’s a vast upgrade from Diablo 2 (as it damn well better be, considering the just-shy-of-twelve-year gap between the two). Character designs and surroundings are beautifully detailed, and even if there’s a certain amount of same-ness between various armor sets and dungeon maps within a given area, the game can be forgiven that given the sheer volume of content packed into it. It is, of course, a game that could go on forever, if you’d only let it. continue reading
posted by delb2kTags: iD;Bethesda, RAGE
Perceptions are difficult things to shake off. For software developers especially the chances of being pigeonholed into a particular genre occur as soon as their first game is published, leading to continuous speculation and expectation of a specific type of title to be released. iD software have suffered from this more than most, the history of the studio being so heavily steeped in shooters that any deviation from this creates suspicion instead of curiosity. For the studio RAGE was going to be a toe dip into the waters of experimentation, an attempt to fuse what they knew best with open world exploration and crafting mechanics in order to broaden the template of pointing and trigger pulling.
The premise takes place in a version of the future where, not for the first time, a huge apocalyptic event has wiped out whole chunks of humanity. Those that remain fight against mutants and the elements to survive, all the while being watched over by a force simply known as the authority of which little is known and even less is explained. The dialect of violence and currency of favours pushes the narrative forward, taking it ever closer to a resolution that is both brief and ultimately underwhelming. It is the journey to that however that provides the most interesting, and conflicted, responses about RAGE.
posted by Derek "Dewar" Harwell
Over the last few months, I haven’t had a lot of money to pick up most of the popular releases and even less time to play the ones I have been able to grab. With my lack of variety and experience this year, I don’t really feel qualified to join the typical game of the year discussions. So I thought, rather than writing another article on how great Skyrim is, I’d talk about a couple of quality games that surprised me this year, and a couple not-so-quality ones that were pretty disappointing. continue reading
posted by Leah Haydu
First things first.
It’s my fault that our 2011 lists are so late getting out. I asked GamerDork’s wonderful writing staff back in December to start thinking of “Game of the Year” lists, or explorations, or whatever they felt like doing to commemorate the year, so that I could have a whole bunch of stuff to start off the new year with a bang.
Then my computer exploded. Well, sort of. Anyway, the end result, excuses aside, is that a lot of great stuff has been waiting patiently in the background to be seen, and that’s what will be featured on GamerDork this week. Before I launch into other folks’ experiences, I just wanted to be up front about why they’re a little late.
Also, I wanted to get my own list out first. Editorial privilege, you know. continue reading
posted by Leah Haydu
posted by Dezm0nd
The timing of Croteam’s latest and greatest release couldn’t be more fitting with the overall theme of the game. It’s Sam versus so many triple-A video games in the real world this winter, and yet it’s Sam versus thousands of enemies in the virtual world. Serious Sam is back and he’s fending off Skyrim, Gnarrs and Zelda all at once!
Serious Sam 3: BFE stands for “Before the First Encounter,” so before any of you get excited with the theory of it being a pun, I can tell you for sure it’s not a pun on any Doom gun. This game takes you back to a time when Mental’s alien race invades planet Earth for a reason I couldn’t explain to you — but who really comes to Serious Sam for the “narrative” (if there was one to begin with)? continue reading
posted by Paul "Mordecai" Brown
My Skyrim Collector’s Edition Story & Review
Ever been swiftly walking through a big area of crowded people that seem to despise the ground you walk on? Glaring intentionally (but “innocuously”) at the giant flashing sign that floats just above your head, pointing down at you, screaming “SCUM!” or “DORK WITH NO LIFE!” for some reason or another? Yeah, that was me on Friday as I was lugging my gigantic box of Skyrim through a busy shopping centre. I was slanted on one side, as I carried the heavy beast of a box through the masses of general public who judged me so harshly. Only a little slanted though, to show I’m at least semi-strong. So, was straining my shoulder and risking tomatoes and cabbage thrown at me, not to mention the price, worth it for some extra content with my copy of The Elder Scrolls V: Skyrim? continue reading
posted by OnyersixTags: bent spoon games, bentspoon, Girl With A Heart Of
Gamers these days are spoilt. Every year sees video game characters looking more and more lifelike, and the games themselves are often epic adventures over many, many hours. I come from a generation that saw text adventures occupy our time, and also taught us big words like “inventory”. Today’s gamer rarely has much input on an otherwise linear story. Even the interactive conversations usually force you to commit to a particular direction of dialogue.
Girl With A Heart Of offers a chance to return to the days of the text adventure. The player takes on the role of Raven, an eleven-year-old girl, who wakes in a stranger’s house, separated from her parents. continue reading